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本帖最后由 超哥不郁闷 于 2013-8-18 20:10 编辑
文段来源:http://www.equn.com/wiki/Chess960@Home
文段简介:对于Chess960@Home的相关介绍
有翻译不妥的地方还请大家多多指正
以下是我的初步翻译:
Chess960 is a young innovative chess variant. In Chess960, just before the start of every game, the initial configuration of the chess pieces is determined randomly, that means that the king, the queen, the rook, the bishop and the knight are not necessarily placed on the same home squares as in classical chess. Since a few years there are World Championsships taking place in "Chess Classic Mainz" event in August every year. GM Peter Svidler is the current Champion. In this project we try to combine Chess960 and the idea of distributed computing. With the BOINC software framework from the University of Berkeley exists a platform we want to use in this project to perform these computing intensive tasks. With it we want to give this chess variant some basics in theory of this game. We know the fascination of this chess variant is the incredible amount of variations. That will not change with this project but some guidelines seems to be useful in each starting position.
Chess960(菲舍尔任意制国际象棋 )是一种年轻且具有革命性意义的象棋变体.在Chess960中,每次游戏开始前所有棋子的初始位置都是随机的,那也就意味着国王、王后、车、象以及马都不必按照传统象棋中的摆法放置。从几年前开始,在每年八月的美因茨国际象棋节中世界冠军都在不断变换,而GM Peter Svidler是现在的世界冠军。在这个项目中我们尝试将Chess960与分布式计算的概念结合起来。凭借着我们梦寐以求的伯克利分布式计算平台,我们才得以执行这些密集型计算任务。我们想凭借它来给这种象棋变体一些理论上的基础。我们知道这种象棋变体的魅力在于其千变万化的形式,而这种魅力并不会因为这个项目而改变,但是一些基本准则似乎在每一个初始状态中都非常有用。
We hope to finish the own application in June 2006 and to start with the first tests this month.
我们希望在2006年6月完成我们自己的应用程序,并在本月开始试运行。(这篇文章真够老的。。。)
In the meantime the first tests has been started. We still have some problems and unsolved task. But we hope to solve most of the problems in the next weeks or months. Of course we are at the very beginning of this project (still Alpha Phase) and we are sure to meet new problems and challanges in near future.
与此同时首次测试已经开始。我们仍然有一些问题和未解决的任务,但我们希望绝大多数问题能够在接下来的数周或数月内得到解决。当然,我们这个项目还处在非常初级的阶段(仍然处于测试期),我们必定会在不远的将来遇见新的问题与挑战。
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